Clearleft presents

dConstruct 2009

Designing for Tomorrow

04 September 2009 · Brighton Dome UK

Podcast

All the sessions at dConstruct 2009 have been recorded and are being delivered via the magic of podcasting.

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Transcriptions of the podcast will be made available thanks to the kind sponsorship of Opera Software

Episodes

  1. Elements of a Networked Urbanism

    by Adam Greenfield added September 21st—60 minutes

    Over the past several years, we’ve watched as a very wide variety of objects and surfaces familiar from everyday life have been reimagined as networked information-gathering, -processing, -storage and -display resources. Why should cities be any different? Transcript

    Elements of a Networked Urbanism by Adam Greenfield on Huffduffer

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  2. Let's See What We Can See (Everybody Online And Looking Good)

    by Mike Migurski and Ben Cerveny added September 28th—45 minutes

    Piece by piece, the world is moving onto the web. “Things informationalize,” as Stamen advisor Ben Cerveny puts it. How can we make sense of this new torrent of information emerging wide-eyed and blinking into the internet? Transcript

    Let’s See What We Can See (Everybody Online And Looking Good) by Mike Migurski and Ben Cerveny on Huffduffer

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  3. What's Next? How Mobile is Changing Design

    by Brian Fling added October 5th—38 minutes

    Mobile is evolving, the web is adapting, and these two colossal worlds are about to collide to create something new. In order to design the experiences of this new contextual web, we need to change the way we look at design. Transcript

    What’s Next? How Mobile is Changing Design by Brian Fling on Huffduffer

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  4. Make It So: Learning From SciFi Interfaces

    by Nathan Shedroff and Chris Noessel added October 12th—43 minutes

    Investigating how the depiction of technologies evolve over time, how fictional interfaces influence those in the real world, and what lessons interface designers can learn through this process. This investigation of science fiction television shows and movies has yielded practical lessons that apply to online, social, mobile, and other media interfaces. Transcript

    Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel on Huffduffer

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  5. Loving Your Player With Juicy Feedback

    by Robin Hunicke added October 19th—43 minutes

    The games we love also love us back — mostly, by reflecting our successes and failures in delicious ways. This talk will explore the concept of feedback in game design, using examples drawn from both personal & professional experience. We’ll examine a variety of feedback mechanisms (good and bad), and discuss how lessons drawn from these examples can be applied to any user experience. Transcript

    Loving Your Player With Juicy Feedback on Huffduffer

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  6. Experience and the Emotion Commotion

    by August de los Reyes added October 26th—35 minutes

    The competitive environment for technology is changing, and its impact on experience design is deep: capabilities, features, and functions are no longer enough. Emotional engagement will distinguish successful consumer experiences of the future. Designing in this world requires we change the way we think about people and products. This presentation provides a brief overview of a counter-intuitive emotional design approach and its application to one of the hallmarks of the next phase in interaction design: Natural User Interface. Transcript

    Experience and the Emotion Commotion on Huffduffer

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  7. Materialising and Dematerialising A Web of Data. (Or What We’ve Learned From Printing The Internet Out)

    by Russell Davies added November 4th—44 minutes

    What's happening now is that the web of data wants to escape the screen, it wants to materialise into the real world, it wants to get physical, become objects. And that the next exciting stuff is going to be about designing data that can live on the screen, in devices, on paper, as things, wherever. Transcript

    Materialising and Dematerialising A Web of Data. (Or What We’ve Learned From Printing The Internet Out) on Huffduffer

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Clearleft

Clearleft is a user experience design consultancy based in Brighton, UK.

We make websites, and in our spare time we like to give something back to the web design community by running dConstruct. It's a grass-roots conference that gathers some of the brightest minds in the industry from around the world, and brings them to our little home by the sea for a cup of tea and a slice of cake.

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