Podcast
All the sessions at dConstruct 2009 have been recorded and are being delivered via the magic of podcasting.
Subscribe to the dConstruct 2009 podcast:
Transcriptions of the podcast will be made available thanks to the kind sponsorship of Opera Software
Episodes
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Elements of a Networked Urbanism
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added September 21st—60 minutesOver the past several years, we’ve watched as a very wide variety of objects and surfaces familiar from everyday life have been reimagined as networked information-gathering, -processing, -storage and -display resources. Why should cities be any different? Transcript
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Let's See What We Can See (Everybody Online And Looking Good)
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and added September 28th—45 minutesPiece by piece, the world is moving onto the web. “Things informationalize,” as Stamen advisor Ben Cerveny puts it. How can we make sense of this new torrent of information emerging wide-eyed and blinking into the internet? Transcript
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What's Next? How Mobile is Changing Design
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added October 5th—38 minutesMobile is evolving, the web is adapting, and these two colossal worlds are about to collide to create something new. In order to design the experiences of this new contextual web, we need to change the way we look at design. Transcript
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Make It So: Learning From SciFi Interfaces
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and added October 12th—43 minutesInvestigating how the depiction of technologies evolve over time, how fictional interfaces influence those in the real world, and what lessons interface designers can learn through this process. This investigation of science fiction television shows and movies has yielded practical lessons that apply to online, social, mobile, and other media interfaces. Transcript
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Loving Your Player With Juicy Feedback
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added October 19th—43 minutesThe games we love also love us back — mostly, by reflecting our successes and failures in delicious ways. This talk will explore the concept of feedback in game design, using examples drawn from both personal & professional experience. We’ll examine a variety of feedback mechanisms (good and bad), and discuss how lessons drawn from these examples can be applied to any user experience. Transcript
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Experience and the Emotion Commotion
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added October 26th—35 minutesThe competitive environment for technology is changing, and its impact on experience design is deep: capabilities, features, and functions are no longer enough. Emotional engagement will distinguish successful consumer experiences of the future. Designing in this world requires we change the way we think about people and products. This presentation provides a brief overview of a counter-intuitive emotional design approach and its application to one of the hallmarks of the next phase in interaction design: Natural User Interface. Transcript
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Materialising and Dematerialising A Web of Data. (Or What We’ve Learned From Printing The Internet Out)
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added November 4th—44 minutesWhat's happening now is that the web of data wants to escape the screen, it wants to materialise into the real world, it wants to get physical, become objects. And that the next exciting stuff is going to be about designing data that can live on the screen, in devices, on paper, as things, wherever. Transcript